Saturday, 23 November 2013

Dekonstruer - Batman Arkham Asylum

This blog will give a thorough explanation of Batman Arkham Asylum and its game elements.



Batman Arkham Asylum was released in 2009 as a action-adventure video game. I bought the game a couple years ago and when I heard the same voice actors as the television show, this game, in my opinion, became the best.

Objective/Procedures

The main goal of this game is to catch the Joker who has escaped from the prison called Arkham Asylum. The player plays the game as Batman and will have to go through a series of rescues and small missions that lead up to Joker. The player will have to rescue security guards that the Joker has beaten up or held captive. In the meanwhile, the player will be getting clues from various people like Commissioner Gordon and other security guards around the prison. Among these additional missions, the player will be learning how to operate Batman's gadgets and be able to think through various obstacles and challenges. This is the procedure the player will be using as they get closer to Joker's location as well as figure out what his big plan is. 

Rules/Resources

As you start the game, you may find that you can do certain things in the game and certain things you cannot do. Players can use these advantages to accomplish various missions. For example, if the player wants to see highlighted things or clues that are important to the missions at hand, you can go into a Detective Mode to see things in an x-ray vision. When you are in Detective Mode the screen goes into a shade of blue and you can see the x-ray of characters.


Another thing this game does is giving out individual player control instructions on the screen. For example, if the player has to go through a vent a text will come out in the middle of the screen that tells the player what button on their controller to press to open the vent.


The Batarang is another resource the player has from the beginning of the game. This resource is used as a throwing weapon.

Conflict

As mentioned before, there will be other small missions that lead up to the main target, Joker. As the player goes through rescuing guards, he/she will be bumping roads with other villains such as Bane, Scarecrow, and Harley Quinn. However, if you fail to complete these missions or die, the player has to start that mission over again. These are the conflicts this game uses to prevent the player from accomplishing the main goal which is to find the Joker. These small tasks are put in place to make the game more challenging for player. 

Boundaries/Positive Space

This game use boundaries a lot. They allow the players to focus in specific centres of the game. When the players go into Detective Mode the players see the most important thing that needs to be observed in the game. They will be depicted by a different colour. The important things will be shown in a red x-ray colour while the everything else will be blue. 


Batman Arkham Asylum uses Positive Space in a very effective way. It creates a very appealing and spacious environment in the game world. The visuals in this game do not distract the player from the main target of challenge. Rather it detracts. The positive space in this game gives a well-balanced game in the end.

Conclusion

This game is the best. It has great visuals, great opponents, great gameplay. The resources allow players to really involve themselves in the game like if there were really Batman fighting the Joker. The objectives, rules, and procedures are incorporated in a way that makes this game fun challenging to the players.I love how it is similar to the original story line we all know and love. Having the same voice actors for these characters from the cartoon is an awesome bonus. 

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