Wednesday, 20 November 2013

First PVP Fight

In this blog, I will be critiquing on a Slingshot device crafted by Keerthana. This is a first-person shooter that she constructed in Unity for our Game Design & Production class. I will be critiquing about the dramatic elements she has used, game objects, controls, aesthetics, and the objective of her game.


Objective

Before I played the game, Keerthana told me the main goal is to collect the weapons that are located in the field and mountains, kill the enemy soldiers as you pass by and near the end of the game must have enough weapons to defeat the army of soldiers in order to win the game. We were not required to have the player attack the enemy or the enemy attack us. We were evaluated based on how we design the game world as well as the weapon, trigger, and enemy placements and navigation usage. The goal is pretty straight forward and simple to understand. You look for weapons and kill the soldiers as you pass them by. If she was able to have a full first-person shooter where the main character can actually attack the enemy, you would have to avoid getting killed yourself and respawn the game.

The Use of Objects

The main character, the enemies, and the weapons are the main objects used in this unity game. Not much properties or behaviours are used in these objects since like I mentioned before this game was marked simply for placements in the game. But let's use our imagination here. If the game was a real first-person shooter the weapons like the guns and grenades would obviously be used to defeat the soldiers.



The Game World

As you can see, the environment takes place in an open mountainous area where there are high hills and steep mountaintops. It is very spacious and give the player plenty of room to roam about and discover the game and its features it obtains.


Controls

The controls were easy to use however, when you click space to jump the player takes long to respond. I find myself pressing the space button over and over again and nothing really happens. Only when the player is going forward and you press the space bar the jump will work. Even when you do that, the jump is not even that high. The control keys are good but the jump could have been higher. In addition, there was not much space for you to walk to begin with because there were way too many hills. Even though you have lots of space to walk and jump there is not much flat areas in which you can explore using the given controls.


Improvements

First of all, the controls should be  made so that you can climb over the many hills. Or you can make the terrain with less hills. Another improvement to be considered is to make the speed of the movements faster especially the jump. The velocity of the jump would have been more beneficial if you were able to jump higher. Another aspect would be the aesthetics of the game. Since it is a battlefield area the atmosphere should be more fitted to suit an environment of a war. So instead of blue sky you can replace them with dark clouds. It would even be better if smoke was coming out of the hills to show that something is on fire or debris from an explosion. Anything like that would have sufficed to further bring forth the desired feel of the game she wanted players to experience and to improve the overall design.

Conclusion

I think overall, this Slingshot Device was done well. To be honest, it's not bad for a first timer at Unity. Sure there are a few things that could have been done better, but that's all part of learning something new especially a program like Unity.


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