Saturday, 16 November 2013

Grind Quests:Skills, Goals, & Feedback

Guitar Hero


Feedback is shown when the player presses the notes displayed on the screen perfectly in time with the rhythm of the music selected. The notes have a fire particle effect on them that will become visible every time the player hits the right note or button. When the player successfully completes a section that is relatively difficult, a lighting flash will strike on the music bar letting the player know that they just did something amazing like hitting all the right notes with the right timing at fast rhythm. In my opinion, you have skill if you are an expert at this game. The only way you can ever be good at it is if you have good rhythm.





Candy Crush 


Feedback is shown based on how well the player is able to pair up the coloured candy. It is shown through text and a sound effect of a voice speaking that text. I say the feedback does not really relate to the goal of most candy crush games because it is just saying the text based on how much candies are paired up. Most of the goals in Candy Crush are the clear the jelly or bring the fruit located at the top of the screen to the entrance at the bottom.






Fruit Ninja


In Fruit Ninja, the feedback is in my opinion, placed in the best area of the screen-right where the action is. while playing fruit ninja, the points are placed at the top left area of the screen. Also any extra points that you might get appear right where you last sliced a fruit so that you see it just before more fruits or bombs are thrown on the screen. In this game, you have to have great re-flexing skills in your fingers. 





In my opinion, players really enjoy having more knowledge than the opponent in a game. If the main antagonist moves horizontally over and over again then the player will definitely know that when he or she uses a weapon and aims it at the right timing and location they will defeat the enemy. Players like it when they know they can beat an enemy  quickly and then move onto something else. Another important skill is timing (which is something I definitely don't have while playing games). Games teach you to be patient. Players obtain this key skill while playing games. These are the skills I definitely would want players to have and use while playing our studio's game this semester.

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